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A formidable Bug/Flying-type Pokemon with great Speed and Attack. Only found in the Red Version and in the Safari Zone, he's much easier to get with slots than randomly tossing balls at him and hoping for the best. #127 Pinsir: 2500 Coins (Blue) Another Bug-type Pokemon with a killer stat set version exclusive, this time Pokemon Blue.

Strategy Guide
National Dex

Have over sixty Pokemon in your Pokedex and defeat the Elite Four. Return to Pallet Town and see the professor. He will give the National Dex to Gary and yourself. You can use it to see the data for all 386 Pokemon.

Network Machine

This allows you to trade to Pokemon Ruby and Sapphire. Fix the Network Machine on One Island. To do this, get the Sapphire and Ruby items and take them to the machine.

Mystery Gift option

Enter any Pokemon Mart and go to the clipboard that is by the shop keeper on the counter. Take the survey and enter in the words 'LINK TOGETHER WITH ALL'. The man will then alert you that you can now have access to the Mystery Gift option, after saving. To make it easier to find the word you are looking for, press Select, which will take you to A-Z mode, then select the a letter to bring up a list of words, beginning with the first letter of the word that it begins with.

Get all starters

To get all the starters (Bulbasaur,Charmander, and Squirtle), you will need two Game Boy Advances and another Pokemon GBA game. Start with Bulbasaur, then trade it to your other Pokemon game. After that, start a new game. Start with Charmander and trade it. Then, start another new game and start with Squirtle. Keep Squirtle and catch two Pokemon that you do not want. Trade them for the other two starters you traded to your other Pokemon game. You will now have all three starters.

Aerodactyl

To get the ancient Pokemon Aerodactyl, go to the house to the right of the Museum in Pewter City. Note: You must have Cut. Talk to the scientist and he will give you the Old Amber. Take it to the Lab on Cinnabar Island and let the scientist bring it back to life. It will be at level 5.

Articuno

Surf south from Fuschia until you hit a barrier. Then, Surf west to the Seafoam Islands. When you see boulders, push them into the pits to reach the legendary bird Articuno.

Recommended moves for Beedrill

First, catch a Weedle . Then, train it until it turns into a Beedrill. Teach it the TM Aerial Ace . Train it (use it at gyms that use Grass/Bug Pokemon ) until it is at level 50. It should know the move Endeavor. Use it at tight spots.

Deoxys

To obtain Deoxys, you must travel to Island 9 and push the triangle forward. To do this, you need to obtain the Aurora Ticket, which can only obtained through a Nintendo Event, such as Pokemon Rocks America 2004. Bring your Pokemon Fire Red or Leaf Green cartridge to any of the events in Atlanta, Minneapolis, or Seattle to receive the Aurora Ticket. The same goes for obtaining Lugia, Ho-Oh (both on Island 8, requiring Mystery Pass); and Celebi and Mew (details unknown). Note: Ho-Oh can also be obtained via a link to Pokemon Coliseum. In the Pokemon Fire Red, you will get the attack version of Deoxys.

Lapras

On the Island 4, go to where you met Lorelli of the Elite Four. Then, Surf on the water . If you are lucky, you will see a wild Lapras.

Ledyba

Ledyba can be found in Pattern Bush on Six Island.

Mewtwo

Defeat the Elite Four, then go to the Cerulean City Cave. Mewtwo will be there. You will need HM6 Rock Smash and HM3 Surf.

Moltres

To get Moltres you need HM4 Strength, HM6 Rock Smash, and HM3 Surf. Go to One Island, and all the way to the right until you reach water. Surf to the north and you will see land. Continue to go north until you hit water again. Then, Surf north again until you reach land. Go up and move the boulders. Continue to go up and you will enter Mt. Ember. Pass the mountain and you will see more boulders up ahead. Move them and you will encounter Moltres, the Legendary Fire Bird Pokemon.

Zapdos

To catch a Zapdos, go to the Pokemon Center beside the Rock Cave. From the Pokemon Center, go up until you reach water. Surf to the Power Plant and go inside. Find your way around, and at the end you will find Zapdos, the Thunder type Legendary Bird.

Legendary Dogs

The legendary dog that you get in the game depends on your starter:

    Charmander: Suicune (Water)
    Squirtle: Raikou (Thunder)
    Bulbasaur: Entei (Fire)

To get all three Legendary Dogs, get together with two friends before any of you start the game. Have one player get Charmander, another get Squirtle, and the other get Bulbasaur. Each of you will get one of the legendary dogs: Charmander, Suicune; Squirtle, Raikou; and Bulbasaur, Entei. Once each of you has their own dog, trade one dog for another. For example, player one's Suicune for player two's Entei; player three's Raikou for player one's Entei; and Player three's Raikou for player two's Suicune. Additionally, use the following trick to easily catch Suicune, Raikou, or Entei without a Master Ball. Get a Pokemon the learns the move Mean Look or something similar, or get a Pokemon with the Arena Trap or Shadow Tag abilities to prevent them from escaping. If they do, you will get another chance to catch them, providing you do not make them faint.

Johto Pokemon

To get your first Pokemon from the Johto Region, defeat the Elite Four. Go to Island 3, then go in the tunnel. Talk to the man and he will give you a Nugget. Go out the door, and there will be a small patch of grass. Walk around in it, and you will find your first Johto Pokemon.

Duplicate PokemonRed

Note: This trick will only work on Pokemon that have a gender. Either male or female will do. For example, if you want a friend's Charizard but you do not want to trade a level 100 male Venusaur for it, catch a Ditto on Route 13 to 15. Take both your Venusaur and Ditto to 4 Island to the old couple and breed them. The next morning you will have a Bulbasaur egg ready to trade. This can be used to get all the evolutions of Evee. Note: This trick will not work on Mewtwo or most of the legendary Pokemon.

Use the following trick to easily reproduce rare Pokemon, such as Charizard, Lapras, etc. Capture a Ditto in Pokemon Fire Red or Leaf Green. These can be found in the cave at Cerulean. Transfer your Ditto to Pokemon Sapphire or Ruby, then take it to the Daycare couple in Mauville and leave it there. The quickest way to get an egg is to cycle back and forth a few times in front of the Daycare Center until the old man comes out of the gate. The egg he gives you will hatch into the first evolution of whatever Pokemon you put into the daycare. For example, a Charizard will give you a Charmander. Trade with friends to get the other starters, breed an egg, then trade back. The hatched Pokemon will have you as the original trainer.Some Pokemon will not breed in this way, even though they have a gender (such as Latios and Latias).

Easy money

To get easy money, use a Meowth with the Pay Day attack in wild or trainer battles.

Infinite Safari Zone time

Enter the Safari Zone, then walk into an area and stop in the grass Then, tap the D-pad, but do not move You will find the Pokemon in that area without wasting steps.

Find one location in the Safari Zone that suits you. Then, just rotate in place. Random Pokemon should you attack you every few rotations.

Go into a patch of grass in the Safari Zone with a Pokemon (like Oddish) that has Sweet Scent. When you use Sweet Scent, you will get attacked by wild Pokemon without having to move. Keep doing this until you find a Pokemon that you want.

New moves

There are four new moves not found in earlier Pokemon games:

    Blast Burn (Fire): Power: 120, Accuracy: 100, leaves the user immobile the next turn.

    Hydro Cannon (Water): Power: 120, Accuracy: 100, leaves the user immobile the next turn.

    Frenzy Plant (Grass): Power: 120, Accuracy: 100, leaves the user immobile the next turn.

    Volt Tackle (Thunder): Power: 120, Accuracy:100, slightly hurts the user.

To get the new moves, you must go to the woman's house on Cape Brink on Island Two and talk to her. If your starter is Charmeleon, you will get Bast Burn; Squirtle is Hydro Cannon; and Bulbusaur is Frenzy Plant. To get Volt Tackle, you must use an electric Pokemon. You must have the Pokemon first in your party.

Poison Sting

The Poison Sting attack can always poison if you press and release A at the exact time.. Time it by looking at one of the bubbles. For example, fight a Mankey. The one that crosses the hand to the left of the screen is the one to time it by, by pressing A just as it starts to pass the hand and releasing it just as it pops. It always poisons the enemy. This works for all Pokemon with the Poison Sting ability against all enemies, except for Bug types. Also, the Constrict attack can always get criticals if you press and release A twice while the vines are pulsating.

Berries

Find a black mark in the grass, then go up to it and press A. Note: This will not work with items such as Big Pearl, Stardust, and Rare Candies.

Black Belt

After you get to One Island, travel up the path called Kindle Road and go towards the volcano. Along this route, you will encounter several trainers with Fighting-type Pokemon. Have your Pokemon use Thief to steal a Black Belt from each of the Pokemon. After you have a Black Belt, take it off your Pokemon and use the VS Seeker to fight the opponent again. Steal another Black Belt from his other Pokemon. Every Fighting-type on this route is equipped with a Black Belt, which boosts the power of all Fighting-type moves.

Nuggets

Go to the last person (Team Rocket member) on Nugget Bridge. Lose to that person after you get the Nugget. Repeat this until you have the desired number of Nuggets. Note: If you save the your game after defeating him, you will no longer be able to do this.

Rare Candy

To get more Rare Candies, look for some Meowths. You are 30% likely to get one.

Repel and Super Repel

Repel and Super Repel will keep all wild Pokemon of a lower level than the first Pokemon in your party from attacking. However, if the wild Pokemon is of the same level or higher, it will attack. Due to the decreased amount of Pokemon to fight, you will have less random encounters. To exploit the use of this, go to a cave with high level Pokemon such as at Victory Road or Union Cave. Use the Repel once inside. Find a boxed-in type of corner and tap the D-pad gently towards a wall. If done correctly, you will not hear a bumping sound. Doing this should not reduce the number of steps remaining on you Repel counter, because the Repel only counts movement that causes the character to take a step not turning. Just turn into a wall to make it easier for beginners. This trick is useful because you are always facing a Pokemon that is of equal or greater level, allowing you to get levels much faster than usual.

Running Shoes

Follow through Viridian Forest, go to Brock (the first gym leader), and defeat him. Brock has three Pokemon: Geodude level12, Onix level 14, and Geodude level 11. Then, go to the path that leads to Mount Moon's base. Try to go past the man standing slightly past the entrance. He should stop you. He is Professor Oak's assistant. After talking to him, he will give you the Running Shoes. Additionally, your aide will give you the Running Shoes after the first gym.

Sacred Ash

Go to the Naval Rock Island (if you have the Mystic Ticket), and to the location where Ho-oh confronted you. Use the Itemfinder and it will automatically dig up the Sacred Ash, just like the Macho Brace at Viridian Gym after Giovanni left; and the Top from Pokemon Tower after Mr. Fugi left.

Thunderstone

In the Power Station, in the room with Zapdos, use your Itemfinder to locate an item in that area. You should find a Thunderstone.

Silph Co.

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Go to the fifth floor. Then, go right until you reach a wall. You will see a Team Rocket grunt. Do not go in front of him. Instead, go all the way up so he must walk to fight you. Make sure that when he walks up, he makes it so you can walk past him after you defeat him. An easy way to defeat him is to use Water type Pokemon with Surf, After defeating him, go behind him down the narrow path, then turn. You will see a Pokeball. It has the Card Key, which is the item that you need to open doors. Go back out and down to level three. Go left until you see a locked room that has a portal in it. It also has a locked room behind it as well. Go into the first locked room and use the warp. Make sure you have some strong Pokemon to battle your rival. Defeat him, then talk to the man standing against the left wall. He will heal you and give you Lapris. Then, go through the other portal (not the one you came from, but other on on the other side of the table). Defeat the Team Rocket grunt, then defeat the Team Rocket Boss. Next, talk to the owner of Silph Co. He will give you the Master Ball. You now can fight Gym Leader Sabrina.

Get to One Island

To Get to One Island, defeat the Cinnabar Island Gym Leader, Blaine. When you come out, Bill will take you to One Island and give you the Tri-Pass. This will allow you to return at any time by taking the Pass to the boat dock in Vermilion City.

Get to Saffron City

Unlike in Pokemon Red and Blue, to get into Saffron City, you do not give the guard a Fresh Water. You must go to Celadon City then enter the Game Freak building. Inside is an old woman with Pokemon around her It is the building above the Game Corner. Once there, talk to the old lady. She gives you some 'tea', which you can then give to the guard. All the guards will now let you go into Saffron City. Remember to get the powerful TM 29 Psychic in Mr. Psychic's house (in the bottom far left house of the city). Also, your Pokemon should at least level 38 or higher when attempting to battle Sabrina.

Get to Saffron City earlier

This trick requires two Game Boy Advances, a link cable, a Pokemon Ruby or Sapphire game with a 'Fresh Water' in the pack, and a Pokemon Fire Red or Leaf Green game that is completed and able to trade with Pokemon Ruby or Sapphire. Also, you will need another Pokemon Fire Red or Leaf Green cartridge. Give a Pokemon a Fresh Water. Trade the Pokemon from Pokemon Ruby or Sapphire to the completed Pokemon Fire Red or Leaf Green game. Take the Fresh Water and attach it to a Pokemon not from Pokemon Ruby or Sapphire. Trade it to the other Pokemon Fire Red or Leaf Green game. Give the Fresh Water to the guard. You can now access Saffron City easier. You can also do the same thing without the Pokemon Ruby or Sapphire cartrigde. Also, it works better when you have the completed cartridge and your friend has the unfinished game.

Navigate through the lost cave on Island 5

Move right, up, down, down, right, left, down, right, up and you will arrive at your destination. Note: You can go different ways, but you will end up either finding an item or going back to the start.

Get to Sabrina without battling any trainers

This is a long process, but it is the easiest way. Go into the first square, then go up, down, down, up, down, up, up, down, down, up, up, up, down, then down and you will be there.

Catching Safari Zone Pokemon

When you encounter a Safari Zone Pokemon, throw a rock at it. If it does not flee, use a safari ball. You should be able to catch it about 85% of the time.

Easy slot machine wins in Celedon City

Use the slot machine at Celdadon City that is at the top in the row you face when you enter. It seems to be easier to get triple sevens if you can time it correctly.

Naval Rock

When you first go in, just go straight until you hit a wall. If you want to get Lugia first, go to the right. If you want Ho-oh first, go to the left. It really does not matter, because you can get both. They will both appear at level 70.

Vs. Seeker

Go to the Vermilion Pokemon Center and talk to the girl closest to Nurse Joy.

More than one attempt when catching a Legendary Pokemon

When you are close to a Legendary Pokemon and want to catch it, save the game just before you battle it. If you accidentally make it faint, Just reset the game and try again.

Determining Pokemon's feelings towards you

When you use an item on one of your Pokemon outside of a battle, such as a Potion, the Pokemon will either move closer or away from you in the short intermission sequence. How far the Pokemon moves depends on how much it likes you. If it does not move at all, it feels neutral.

Answers to Blaine's questions

The answers, in order are: yes, no, no, no, yes, and no.

Trainer name comment

At the Pokemon Trainer Fan Club in Saffron City, the blonde man in the back will mention the last person you battled in real life. For example, if you battle a friend who named their character 'Dusty', he will say, 'Dusty's cool, huh? I love the way he talks. I'd really relish a chance to meet him in person once.'

In-game reset

While playing the game, press A + B + Start + Select.

Recommended starter

Choose a starter Pokemon (Bulbasaur recommended), then battle your rival. After you reach One Island, make sure you have two Fire Pokemon. This depends on your starter Pokemon. Also, make sure that one is highly trained, so it has at least one strong attack. Also, make sure this Pokemon is a male. Then, put them in the daycare. When they find an egg, take it. Then, train this Pokemon to a high level (just high enough to defeat your rival).

Defeating Bruno

After you have already conquered the Elite Four, use a strong Fire and Flying type and you will win. One strong attack from a Charizard, such as Fire Blast will be able to obliterate both Steelix with one hit. Hitmonlee can be defeated from one Fly (HM Tech) attack. Hitmonchan can be defeated with a Fly attack, followed by a quick Wing Attack.

Defeating the Elite Four

After you defeat the Elite Four and you give Celio the Ruby and Sapphire Plate (on the seven islands), you can re-challenge the Elite Four. Their Pokemon are now changed and become much more stronger than the first time you challenged them. Here are the combinations:

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    Lorelei: Dewgong level 64, Cloyster level 63, Piloswine level 64 (replaced Slowbro), Jynx, and Lapras level 66.

    Bruno: Steelix level 63, Steelix level 66, Hitmonchan and Hitmonlee level 65, Machamp level 68 (his 2 Onix have evolved).

    Agatha: Gengar level 66, Crobat level 66, Arbok level 68, Misdreavus level 65 (replaced Haunter), Gengar level 70 (her Golbat has evolved).

    Lance: Gyarados level 68, Kingdra level 66, Aerodactyl level 70, Dragonite level 66, Dragonite level 72 (one of his Dragonair evolved, and the other was replaced by Kingdra).

    Rival: Heracross level 71, Alakazam level 69, Tyranitar level 72, and depending on who you chose at the start;

    If you have Bulbasaur: Gyarados level 71, Exeggutor level 73, Charizard level 75.
    If you have Squirtle: Gyarados level 73, Arcanine level 71, Venusaur level 75.
    If you have Charmander:Exeggutor level 73, Arcanine level 71, Blastoise level 75.

For Lorelei, you need a level 60 or higher Electric type with like Thunder or Thunderbolt. Watch out; her Piloswine is also a Ground type and is immune to Electricity. Use Water type or Fighting. Bruno is very easy to defeat if you have a very good Water type for the Steelixes and a level 53 or higher Alakazam or Kadabra; or a very strong Psychic type. Agatha is tough because of her speedy Pokemon. If you have an Alakazam and it is at least level 58 or higher, then you will have no problems. If not, try using a strong Steel type. Lance is annoying because he now has a Kingdra, which is not really affected by Ice types because of its Water type. Use a tough Electric type. The rest are easily dispatched by an Ice Beam or Blizzard. Your Rival is difficult. His Heracross has good speed, but flying attacks kill it because of his double weakness. His Alakazam can be defeated by a good Hyper Beam or even Strength because it lacks defense (not special defense). His Exeggutor or Gyarados are poor, but his Arcanine is strong -- do not underestimate him. The real problems are his Tyrannitar and the starter. Tyrannitar is good in every stat, and he is a Dark type which makes him unaffected by Psychic types. He is also a Rock type, so use Razor Leaf or Surf. The starter is tough, and is not easily dispatched.

Defeating Giovanni

An easy way to defeat Giovanni in all battles is to use a Water Pokemon with Surf on all his Pokemon.

Defeating Sabrina

Buy a Poke Doll from the department store in Celadon City. Then, go to the top left house in Saffron City and go upstairs. Talk to the girl and she will teach one of your Pokemon Mimic. Go to the gym and begin your battle against Sabrina. Once she uses a Psychic move with one of her Pokemon, Mimic it and you will have it for the rest of the battle.

Pokemon and items in Safari Zone

The Safari Zone is located to the north of Fuchsia City. The following are items you can find:

    Leaf Stone
    TM 11 (Sunny Day)
    Max Potion
    Full Restorex2
    Quick Claw
    Max Potion
    TM 47 (Steel Wing)
    Protein
    Gold Teeth (must collect)
    TM 32 (Double Team)
    HM 03 (Surf, must collect)

The following are rare wild Pokemon you can encounter:

    Chansey
    Kangaskhan
    Nidorino, Nidorina
    Parasect
    Scyther
    Rhyhorn
    Tauros
    Venomoth

The following are the rare wild Pokemon you can catch using a Super Rod:

    Seaking
    Dratini
    Dragonair
Secret Trainer Card stickers

Go to the lowest house on Island Two and talk to the man inside. Complete the following tasks to get the corresponding sticker:

    Egg Hatching Sticker #1: Hatch one egg
    Egg Hatching Sticker #2: Hatch one hundred eggs
    Egg Hatching Sticker #3: Hatch two hundred eggs
    Egg Hatching Sticker #4: Hatch three hundred eggs
    Hall of Fame Sticker #1: Defeat The Elite Four one time
    Hall of Fame Sticker #2: Defeat The Elite Four forty times
    Hall of Fame Sticker #3: Defeat The Elite Four one hundred times
    Hall of Fame Sticker #4: Defeat The Elite Four two hundred times
    Winning A Link Battle Sticker #1: Win one link battle
    Winning A Link Battle Sticker #2: Win twenty link battles
    Winning A Link Battle Sticker #3: Win fifty link battles
    Winning A Link Battle Sticker #4: Win one hundred link battles

With hundreds of slots from revered online gaming software developers, the focus on the ancient Aztec empire as a source for design inspiration rivals that of other realms such as Asia and Egypt. The Aztec Empire is remembered for being one of the most revered tribes through the thirteenth to fifteen centuries when it had control over most of Mexico. However, it also holds a place in history books as the greatest empire that fell the fastest and hardest, which was caused by a Spaniard invasion in the fifteenth century.

Sun and Moon Slots Review

With so much culture and history surrounding the Aztec tribe, it is no wonder game providers tap into it for the creation of games. Among the many slots that fall in the Aztec-themed category is the free Sun and Moon Slots, which is focused on in this review.

Sun and Moon online slot focuses on the creation tale as told by the Aztecs and mainly draws inspiration from the story of the fifth sun. According to this mythical tale, it is believed that the world, as we know it, has been created and destroyed multiple times, and we are currently living in the fifth cycle. In each of the periods, different gods ruled the earth by sacrificing themselves and jumping into a fire to become the sun.

During the birthing ceremony of the fifth world, two gods mistakenly jumped into the flames of creation, and the council of gods decided that two suns would be too powerful for the earth. Therefore, one god became the sun to rule over the day, while the other became the moon to rule over the night.

The Sun and Moon Slots tell this tale with a reflection of rich culture on its five reels and three rows. The playing grid is built in a brown earth tone that is shaded in a rough texture that accentuates the bright and colourful hues used in the creation of the game's symbols.

The twenty bet lines that cut across the screen are marked using small boxes on each side of the playing grid and light up anytime a winning combination lands on them. One can see that a lot of attention is also paid to the backdrop, which is mainly built in a dark blue shade in the representation of the night and the moon god.

At the very top, there is a mountain range with a temple sticking out to the right with a jet black star-studded sky above it. Not much imagery is included at the bottom, however, which is mainly adorned by tribal markings.

Even with such detailed development, it is easy to tell that the Sun and Moon Slot leans more towards the classic category than that of modern slots. The assumption is drawn from the fact that the game screen is encased in what appears to be a traditional land-based slot machine, complete with buttons to represent the control panel.

Even so, Aristocrat is not shy in the exploitation of modern graphics and animations to craft the imagery of the set.

The Game Developer

The Sun and Moon online slot is a product of Aristocrat, which stands as a force to reckon with in the gambling industry. The software company has been running since 1953, which gives it an extensive experience of more than sixty years in meeting the needs of casino operators and players alike.

Aristocrat has its headquarter in Sydney, Australia and an array of operational offices in a dozen other countries like the United States, South Africa, and others. The running of activities is facilitated by its team of more than two thousand, two hundred employees in more than two hundred countries.

In the American slots industry, Aristocrat comes second only to International Games Technology, making it one of the globe's largest providers for gaming machines. The software provider specializes in not only creating unique titles but also aiding brick and mortar game developers transition to the web platform. Aside from the Sun and Moon Slot, other popular titles by the developer include:

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Aristocrat also has vested interests in other game categories such as roulette, blackjack, and arcade sets, among others. Additionally, it provides back-office services that allow casinos to run operations, including maintenance, logistics, and repair software.

Playing the Game

Slots stand as the most loved games online and offline due to a variety of reasons, but none of them ranks as high as their simplicity in gameplay. Nearly all sets in the category operate on the policy of Spin to Win, which is accommodating to both new and seasoned punters.

In a bid to maintain the intimate nature of its sets, Aristocrat presents all its games with the same mode of play, which means one does not have to acquire a new set of skills to indulge in gameplay.

The same method is spotted in the Sun and Moon slot machine, which is facilitated by the UI panel placed at the bottom of the screen. Unlike the control bars in most modern slots, Sun and Moon offers buttons similar to land-based slot machines with the following fields:

  • Auto Start – plays the game in continuous motion for an infinite number of rounds until the button is pressed again. The auto spins also come to a halt when the gambler's credit account runs out.
  • 1 line – activates one win line for gameplay.
  • 5 lines – activates five bet lines.
  • 10 lines – activates ten bet lines.
  • 15 lines – activates fifteen play lines.
  • 20 lines – activates twenty play lines.
  • Gamble – opens the gamble feature after a win has been landed.
  • Start – sets the reels in motion for one round at a time.
  • Credit – changes the credit value from as little as 0.01 credits to as much as 0.1 credits.
  • Help – opens the paytable section as well as the rules of the game.

Other fields are included at the top of the game screen, but they are used for the display of information rather than alteration of game elements. The first field is that of Credit, which shows the total amount one has remaining in their account and includes the winnings accrued as gameplay continues.

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This section changes depending on the value selected in the Credit section on the control panel at the bottom. The Bet field next to it shows the number of coins used in each spin while that of Win showcases the payouts for each round before being accrued to that of Credit.

Slot's Symbols

The Aztec theme that inspires the Sun and Moon Slot is most prominent in the icons that adorn the five by three reel configuration. 3D technology is cleverly used by the developer, which makes them the centre of attention. At any given moment, the fifteen spots on the playing grid are filled with different icons out of the thirteen that are used in gameplay.

These symbols include:

  • The playing card characters A, K, Q, J, 10, and 9
  • Blue and gold dream catcher
  • Purple and gold tribal mask
  • Green and gold totem
  • Pyramid
  • Pink and gold ring
  • Tribal sun symbol
  • Tribal moon symbol

Unlike most other slots by Aristocrat that use two different symbols to denote the wild and scatter icons, Sun and Moon Slot uses both the tribal sun and moon emblems to play the roles of both. Therefore, either one can be used to stand in the place of other standard symbols to complete their winning combinations or make them bigger for more lucrative payouts.

However, they cannot be used to replace each other since they also play the role of the scatters, which are used as bonus triggers.

The pyramid also plays a special role in the Sun and Moon slot games, which excludes it from replication by the sun or moon symbols. This icon only appears on the second reel and does not provide payouts of any kind. Instead, it changes to reveal one of the ten standard characters depending on which one has the highest chance of creating a winning combination.

Provided Payouts

Sun and Moon online slot has a wide array of usual features that are familiar with slots enthusiasts, and the same is maintained in the provision of winnings. Once the reels come to a halt after a spin, punters receive rewards if three or more characters land on a pay line beginning from the leftmost reel and fall on adjacent columns. Any bet line that carries a winning combination lights up with a broken line while the characters involved dance around in short animations. Aristocrat, like IGT, grants its winnings in the form of multipliers instead of credits. Therefore, the value of the winning spin is multiplied by that of the value matched to the specific icon used to create the combo.

The payouts for each emblem combination are displayed under the Help section, and they are given in multipliers as follows:

IconWins for twoWins for threeWins for fourWins for five
92x5x15x100x
10N/A5x15x100x
JN/A5x20x100x
QN/A5x20x120x
KN/A5x20x120x
AN/A5x20x120x
Green and gold totemN/A10x40x150x
Blue and gold dream catcher2x20x50x200x
Pink and gold ring2x20x50x200x
Purple and gold tribal mask2x50x150x300x
A mixture of tribal sun and moon iconsN/A100x250x500x
A scattered mixture of tribal sun and moon iconsN/A2x20x50x
Tribal sun20x300x500x1000x
Tribal moon20x300x500x1000x

Only the highest paying combo is considered on each win line. Therefore, if five tribal moons appear on a bet line, the winnings for a combination of three and four of them are forfeited.

After each win, gamblers can choose to collect the payouts given or launch the gamble feature for a chance to increase the amount. In the gamble game, players are presented with a down facing card and are prompted to choose whether it is red or black.

Giving the correct answer grants them double their wins while choosing wrong strips them of the payout and sends them back to the base game. One can choose to take an even higher risk by trying to select the correct suit, which sees the winnings quadrupled. This round can be played up to five times, and a loss at any stage nullifies the wins of previous ones.

Aside from granting credit wins, the gold sun and silver moon also trigger a free spins bonus round as follows:

  • Two icons – five free spins
  • Three icons – ten free spins
  • Four icons – twenty free spins
  • Five icons – fifty free spins

The freebies are played as soon as they are landed, and the number of lines and credit value of the round in which they are triggered are used for all the spins. The winnings collected are subject to a multiplier of two times, which makes the jackpot prize a multiplier of two thousand times. If two or more scatters of a kind are landed as the bonus plays, gamblers are granted more free spins.

Sun and Moon Slot Free Play

Nearly all Aristocrat games are available in free to play modes, and the Sun and Moon slot falls in the category. In this mode, players do not face the requirement to place any real money on the line for spins to be activated. Instead, fun credits are used in the placement of stakes, which are in-built into the slot. When playing Sun and Moon free slots, punters can explore the various elements of the slot machine game such as those touched on in this review to decide first-hand whether or not they would like to invest actual cash. Alternatively, the version could be used as a way to enjoy the gambling experience for those who would not want to risk any of their money. All features of the free Sun Moon Slots remain the same as those of the real money version except the provision of withdrawable payouts.

Real Money Gameplay

The real money version of Sun and Moon casino game requires the use of actual cash for the activation of gameplay. The winnings accrued are also presented in a similar manner, which means they are accessible for withdrawal as soon as they come by. When playing Sun and Moon real money slot, some of the ways gamblers can improve their experience and maximize on winnings include:

  • Have a budget

Even though Sun and Moon has a small bet range, it is advisable to have a clear picture of how much one is willing to spend before spinning the reels. Gamblers should note that slot gameplay is quite fast, which means small stakes could add up pretty quickly and account for massive spending in the long run.

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  • Activate all bet lines

The higher the number of play lines that are active during gameplay, the higher the chances of landing a winning combination. Thus, it is recommended to use all twenty bet lines that are provided.

Overview

Sun and Moon online slot is a simple yet enticing presentation of ancient Aztec culture with impressive payouts and bonuses to top it all. The set can be enjoyed on both desktop and mobile devices in instant play mode, which means one does not have to go through the trouble of downloading any software.

FAQ

Frequently asked questions about the Sun and Moon online slot:

📌 Who is the creator of the Sun and Moon Slot?

The Sun and Moon Slot is a product of the online gaming software developer Aristocrat, which is among the most prominent slot providers across the globe.

📌 What is my sun and moon sign?

It's a scattered mixture of tribal sun and moon icons.

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📌 Is there a jackpot prize in the Sun and Moon Slot?

No, there isn't. The highest prize one can collect stands at two thousand times the bet placed, and it does not grow depending on the number of players indulging in the slot machine.

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