Gen 3 Leaf Green Slot Machine Odds

  1. Slot Machine Odds By State
  2. The Green Machine Slot Odds
  3. Gen 3 Leaf Green Slot Machine Odds Today

For Pokemon LeafGreen Version on the Game Boy Advance, a GameFAQs message board topic titled 'Which Slot Machine in Celadon Has the Best Chance of Winning?'

  • Appendices
  • Slots Analysis
  • Miscellaneous

Leaf Green Slot Odds a time limit associated with any no deposit casino bonus received. For example, you may only receive a day or Leaf Green Slot Odds just a few hours to play your bonus funds. It’s usually the case that online casinos stipulate a wager requirement for winnings received via Leaf Green Slot Odds no deposit bonus offers. Leaf green slot machine odds Samira Schlachter 0 comments Slot symbols and their payouts tend to vary between generations, but the highest single payout is for three same-color sevens.

Introduction

When it comes to gambling, the easier a game is to understand the worse the odds usually are. This is certainly the case with slot machines. Playing them is as easy as pressing a button. However, between the high house edge and fast rate of play, there is no quicker way to lose your money in a casino.

Before going further, let me make clear that this page addresses the way slot machines work in most parts of the United States and the world. However, some parts of this page do not apply everywhere. For example, I state that slot machines have a memory-less property, where the odds of every spin are the same. In some places, like the UK, some machines in bars, called 'fruit machines,' have a mechanism that guarantees a certain profit over the short run, which causes the game to go through loose and tight cycles. These games do not have the usual independence property of the major slot makers.

How They Work

Whether you're playing a 3-reel single-line game or a 5-reel 25-line game, the outcome of every bet is ultimately determined by random numbers. The game will choose one random number for each reel, map that number onto a position on the reel, stop the reel in the appointed place, and score whatever the outcome is. In other words, the outcome is predestined the moment you press the button; the rest is just for show. There are no hot and cold cycles; your odds are the same for every spin on a given machine.

Slot machines are just about the only game in the casino where the odds are not quantifiable. In other words, the player doesn't know how the game was designed, so it is difficult to look at an actual game to use as an example. So, to help explain how they work, I created the Atkins Diet slot machine (link). It is a simple, five-reel game with a free spin bonus round, much like IGT's Cleopatra game.

For information on how it works and all the odds, please visit my Atkins Diet par sheet.

For a more complicated example, featuring sticky wilds in the bonus, please try my Vamos a Las Vegas slot machine.

For information on how it works and all the odds, please visit my Vamos a Las Vegas par sheet (PDF).

Odds

The following table shows the casino win for Clark County Nevada (where Las Vegas is) for all slots for calendar year 2012. They define 'slot' as any electronic game, including video poker and video keno. I've found video keno to be about equally as tight as reeled slots, but video poker has a much higher return. So, the return for reeled slots should be higher than these figures.

Clark County Slot Win 2012

DenominationCasino Win (pct)
$0.0110.77%
$0.055.96%
$0.255.74%
$1.005.64%
$5.005.51%
$25.003.97%
$100.004.73%
Megabucks12.89%
Multi-denomination5.32%
Total6.58%

Source: Nevada Gaming Control Board, Gaming Revenue Report for December 2012 (PDF, see page 6).

Most players play penny video slots. Based on past research, I find the house edge on those to usually be set from 6% to 15%. In general, the nicer the casino, the tighter the slots.

Advice

While there is no skill to playing slots, there is some skill in selecting which machine to play and ways you can maximize your return. What follows is my advice, if you must play slots at all.

  • Always use a player card. Slots may be a lousy bet, but the casinos treat slot players very well. A $1 slot player will probably get comped better than a $100 blackjack player. Of course, don't play for the reason of getting comps. You'll give them a lot more than they'll give you.
  • The simpler the game, the better the odds. The fancy games with big signs and video screens tend to not pay as well as the simple games. However, slot players always tell me the fancy games are more fun.
  • The higher the denomination, the better the odds. For that reason, it is better to play one coin per line on a 5-cent game than five coins per line on a 1-cent game.
  • Don't forget to cash out and take your ticket when you leave. It is easy to forget after hitting a jackpot.
  • Try to play slowly and as little as possible to get your fix.
  • In some games there is a skill feature, like Top Dollar. In such games, advice is usually offered, which you should take.

Myths and Facts

Just about everything that players believe about slots is untrue. Here are the most common myths and facts. As a reminder, this page is based on slot machines commonly found in the United States. Some machines, like 'fruit machines' found in the United Kingdom work differently.

  • Myth: Slot machines are programmed to go through a cycle of payoffs. Although the cycle can span thousands of spins, once it reaches the end the outcomes will repeat themselves in exactly the same order as the last cycle.

    Fact: This is not true at all. Every spin is random and independent of all past spins.

  • Myth: Slot machines are programmed to pay off a particular percentage of money bet. Thus, after a jackpot is hit the machine will tighten up to get back in balance. On the other hand, when a jackpot has not been hit for a long time it is overdue and more likely to hit.

    Fact: As just mentioned, each spin is independent of all past spins. That means that for a given machine game, the odds are always the same. It makes no difference when the last jackpot was hit or how much the game paid out in the last hour, day, week, or any period of time.

  • Myth: Machines pay more if a player card is not used.

    Fact: The mechanism that determines the outcome of each play does not consider whether a card is used or not. The odds are the same with or without one.

  • Myth: Using a player card enables the casino to report my winnings to the IRS.

    Fact: That makes no difference. If you win $1,200 or more they will report it either way. If you have a net losing year, which you probably will, at least the casino will have evidence of it. Such annual win/loss statements may be used as evidence to declare offsetting loses to jackpot wins.

  • Myth: The slot department can tighten my game with the press of a button remotely. Thus, you better be nice to the staff and tip them well, or they will use a remote control to have the machine take you down in a hurry.

    Fact: There is now some truth to the myth that the odds of a machine can be changed remotely. Such 'server-based slots' are still experimental and in a minority. Even with server-based slots, there are regulations in place to protect the player from the perceived abuses that could accompany them. For example, in Nevada a machine can not be altered remotely unless it has been idle for at least four minutes. Even then, the game will display a notice that it is being serviced during such changes. (source) Meanwhile, for the vast majority of slots, somebody would physically need to open the machine and change a computer chip, known as an EPROM chip, to make any changes.

  • Myth: The machines by the doors and heavy traffic flow areas tend to be loose while those hidden in quiet corners tend to be tight.

    Fact: I've studied the relationship between slot placement and return and found no correlation. Every slot director I've asked about this laughs it off as just another player myth.

  • Myth: Slots tend to be looser during slow hours on slow days of the week. However, when the casino is busy they tighten them up.

    Fact: Nobody would take the trouble to do this, even if he could. The fact of the matter is the casinos are trying to find a good balance between winning some money while letting the player leave happy. That is best achieved by slots loose enough to give the player a sufficiently long 'time on device,' as they call it in the industry, with a reasonable chance of winning so he will return to the same casino next time. If the slots are too tight, the players will sense it and be unlikely to return.

    The kind of place you're likely to find tight slots are those with a captive audience, like the Las Vegas airport. So, if the slot manager feels that 92% is the right return for a penny game, for example, he is likely to set every penny game all that way, and keep them that way for years.

Play

Atkins Diet
Analysis
Vamos a Las Vegas
Analysis (PDF). Australian Reels — One Line
Analysis (PDF)
Australian Reels — Five Line
Analysis
21 Bell
Analysis
Fruit Machine
Analysis
Gen 3 Leaf Green Slot Machine Odds

Reviews

  • Dazzle Me (NetEnt)
  • Mr. Vegas (Betsoft)
  • Sparks (NetEnt)
Gen 3 Leaf Green Slot Machine Odds

Internal Links

Slot Machine Odds By State

  • Appendix 1 shows the details and analysis of almost 4000 actual spins on a Reno slot machine.
  • Appendix 2 shows an example of the virtual reels behind a hypothetical slot machine and how the average return is calculated.
  • Appendix 3A: 2003 Las Vegas slot machine rankings.
  • Appendix 3B: 2002 Jean/Primm slot machine rankings.
  • Appendix 3C: 2002 Tunica slot machine rankings.
  • Appendix 3D: 2002 Henderson/Lake Mead slot machine rankings.
  • Appendix 3E: 2002 Quarter and dollar returns for Las Vegas slots
  • Appendix 4 shows how the return is calculated for my Wizard's Fruit Slot Machine.
  • Appendix 5 analysis of the 21 Bell Slot Machine.
  • Appendix 6 Analysis of Red, White, & Blue Slot Machine.
  • Lock and Roll analysis of the skill-based slot machine found in North Carolina.
  • Deconstructing Jackpot Party analysis of the video slot machine.
  • Deconstructing Lion's Share analysis of the classic MGM progressive game.
  • Deconstructing Cleopatra analysis of the popular IGT game.
  • Deconstructing Lionfish analysis of the slot game found on many Game Maker machines.
  • Deconstructing Megabucks.
  • Deconstructing the Atkins Diet slot machine.
  • Deconstructing Lucky Larry's Lobstermania.
  • Deconstructing Hexbreaker.
  • Deconstructing Blazing Sevens.
  • Deconstructing Hot Roll.
  • Mystery progressives on Ainsworth slots.
  • Mystery progressives on WMS slots.
  • Baltimore Sun article, in which I am quoted.
  • 100% Rebate on Slot Losses Promotions: When to quit playing when all losses are refunded.

External Links

  • For a simplified explanation of slots, please see my companion site Wizard of Vegas
  • German translation of this page is available at richtigspielen.com
  • Another decent overview of how slots work and some practical advice for playing them is How Slot Machines Work at VegasClick.com.
  • PAR Sheets, probabilities, and slot machine play: Implications for problem and non-problem gambling by Kevin A. Harrigan and Mike Dixon, University of Waterloo, Waterloo, Ontario, Canada. This is an outstanding academic paper that details how some popular slot machines were designed.
  • PAR Sheets, probabilities, and slot machine play: Implications for problem and non-problem gambling - Academic paper based on the par sheets for some modern slot machines

Written by: Michael Shackleford

In-Game Trades

The Green Machine Slot Odds

Like in Pokemon Red and Blue, there are a few times when you'll be asked to trade Pokemon with a non-player character. These trades don't differ much from the original games, and outside of Pokemon XD are still the only way to obtain certain Pokemon. There are, however, a few version exclusive trades, mostly capitalizing on the fact that certain Pokemon are only available in certain versions. Similar to Ruby and Sapphire, these Pokemon have a specific contest stat enhanced, but only in games where contests exist. Certain Pokemon also carry special items.

Gen 3 Leaf Green Slot Machine Odds Today

#122 Mr. Mime

Location: Route 2

Method:
The first in game trade you'll probably encounter is this one outside Diglett's Cave on Route 2. A man will offer you his Mr. Mime for your Abra. Abra can be bought at the Game Corner, whereas Mr. Mime doesn't appear in the wild at all, making this a good deal.

MIMIEN
Level ??
OT:REYLEY
ID:01985
Ability:
Hold Item:
None
Timid Nature.
Date Received. Pokémon Trade. Received at Level ??
Trader requests a Abra
#029 / #032 Nidoran

Location: Route 5

Method:
The underground tunnel (north exit) has a trainer who will trade Nidoran for Nidoran. Whichever the rarer Nidoran is in your version is what's offered.

MS. NIDO
Level ??
OT:SAIGE
ID:63184
Ability:
Hold Item:

Tiny Mushroom
Bold Nature.
Date Received. Pokémon Trade. Received at Level ??
Trader requests a Nidoran ♂
MR. NIDO
Level ??
OT:SAIGE
ID:63184
Ability:
Hold Item:

Tiny Mushroom
Lonely Nature.
Date Received. Pokémon Trade. Received at Level ??
Trader requests a Nidoran ♀
#030 Nidorina / #033 Nidorino

Location: Route 11

Method:
Same as the Nidoran trade, except this deals with the evolved forms. The rarer Pokemon from your version is the one offered in the trade.

NINO
Level ??
OT:TURNER
ID:13637
Ability:
Hold Item:
None
Bold Nature.
Date Received. Pokémon Trade. Received at Level ??
Trader requests a Nidorino
NINA
Level ??
OT:TURNER
ID:13637
Ability:
Hold Item:
None
Lonely Nature.
Date Received. Pokémon Trade. Received at Level ??
Trader requests a Nidorino
#108 Lickitung

Location: Route 18

Method:
Lickitung can only be obtained in this trade. As the Pokemon asked for differs between both games, Lickitung comes at slightly better value in FireRed as Psyduck evolves at a lower level than Slowpoke. The owner is found in the gate upstairs on Route 18..

MARC
Level ??
OT:HADEN
ID:01239
Ability:
Hold Item:
None
Bold Nature.
Date Received. Pokémon Trade. Received at Level ??
Trader requests a Golduck (FR)
Trader requests a Slowbro (LG)
#124 Jynx

Location: Cerulean City

Method:
The house next to the Pokemon Center is home to an elderly man who will trade his Jynx for your Poliwhirl.

ZYNX
Level ??
OT:DONTAE
ID:36728
Ability:
Hold Item:

Fab Mail
Mild Nature.
Date Received. Pokémon Trade. Received at Level ??
Trader requests a Poliwhirl
#083 Farfetch'd

Location: Vermilion City

Method:
This trade offers Normal/Flying-type for Normal/Flying-type. Fartfetch'd can't be found anywhere else in the game, though in terms of brute force you're better off evolving the Spearow and using that. This is the only way to obtain the signature Stick item, however.

CH'DING
Level ??
OT:ELYSSA
ID:08810
Ability:
Hold Item:

Stick
Adamant Nature.
Date Received. Pokémon Trade. Received at Level ??
Trader requests a Spearow
#086 Seel

Location: Cinnabar Island

Method:
The Cinnabar Island laboratory contains a couple of people who'd like to trade with you. These trades are mostly useless as you can catch all of the Pokemon offered in the wild at approximately the same difficulty. Ponyta for Seel is only helpful against Blaine if you can't be bothered to go to the Seafoam Islands to find one yourself.

SEELOR
Level ??
OT:GARETT
ID:09853
Ability:
Hold Item:
None
Bold Nature.
Date Received. Pokémon Trade. Received at Level ??
Trader requests a Ponyta
#101 Electrode

Location: Cinnabar Island

Method:
The second trader in the lab wants a Raichu for Electrode.

ESPHERE
Level ??
OT:CLIFTON
ID:50298
Ability:
Hold Item:
None
Hasty Nature.
Date Received. Pokémon Trade. Received at Level ??
Trader requests a Raichu
#114 Tangela

Location: Cinnabar Island

Method:
The final trainer in the lab wants Venonat for Tangela

TANGENY
Level ??
OT:NORMA
ID:60042
Ability:
Hold Item:

Stardust
Hasty Nature.
Date Received. Pokémon Trade. Received at Level ??
Trader requests a Venonat

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